Mod restores the cut out quests of the Gothic 1, does a plot of game more nonlinear. Now the hero can go to attack to the Free mine, get friends among the gangsters plundering caravans from Old camp, to take a walk inside the Abandoned mine and to become one of guru of a marsh brotherhood. In a Mod application by some rolled "for an atmosphere" is found of plants, elixirs are revived never existed in game. On a course of the game, there are some unexpected quests for which performance it is necessary to think for much time. In addition, quests appear during old game dialogs: don't forget to walk to Old camp and vicinities, as at the first passage of game. Then you do not pass the interesting quests connected both with well familiar, and with imperceptible inhabitants of settlement. Small additions will appear during all game, therefore do not hasten to spoil to itself pleasure Marvin, pass the Gothic, not fast, anew studying all corners of the updated colony.